Gamification is an approach that combines game principles and non-game environments. We pride ourselves on putting gamification into practice on the Czech market and on developing our own games and simulations for corporate practice. It is a motivational element that co-creates a company culture.
The team works with existing games and activities, but we also create new ones. Majority of the trainings we have done throughout the years were tailored to the specific needs of the client or target group, hence we have worked with hundreds of games or activities.
Mise HERo developed games, gamified trainings such as:
Anti Hatespeech game, game about creating fake news within the Words Are Stones
project.
Board games for topics like newcomer adaptation (insurance sector) and game to
show company operations (different roles within the company) to be enjoyed by both
adults and children.
Complex Gamified training experiences called Hellena Keller, Travel through time,
Shackleton expedition, Steampuk expedition, Pretty Woman, Tribe journey and many
others.
Methodology on how to create games to combat bullying among children 4-10 years
old. Including and LTTA for teachers where we taught schoolteachers develop their own
games (25 games altogether).
LARPs about different topics and with different goals to achive (e.g. topic from a school environment, „trip to Tokyo”).
The people in the heart of Mise Hero are passionate about making positive change in people using experience programs that combine gamification. Our trainers focus on:
Communication and collaboration within and between teams,
working with change,
strengthening relationships and opening up issues in a non-traditional method that brings the power of shared experience and space for reflection,
facilitated discussion,
path finding and new solutions.
Flagship Training
Tribal Leadership
How do we create a place where we want to belong? New leadership principles, company culture, gamified workshop with game simulation.
Time Machine
Strengthening cooperation and communication between teams, with – Three time dimensions, escape game, game simulation, strong story. Steps towards more effective interaction in practice.
Mindset Changes
A unique combination of first aid and development course for people. This consists of Simulation games and activities to promote readiness for change, openness to change and employee engagement in company events.
Helen Keller
A key element in the success of many companies – focusing on the client. Through the story of the day and shared experiential activities, teams strengthen collaborations and relationships and gain a deeper understanding of the purpose of one’s work and its impact on the quality of service to clients.